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Entrevues
du 13 mars 2001
Entrevue
avec Matt Soell pour Microsoft GAMESTOCK 2001:
HBO:
Whose idea was it to release the first (short) movie? And
why without any sound?
MS:
We didn't put those movies together, obviously. ;-)
MS
PR is responsible, and I think they were just trying to
get something together quickly; they had to promote a
bunch of games, not just ours. As for the lack of audio,
Marty only had a week or so to put his new stuff together
and was still tweaking it at the 11th hour. So I doubt
anyone else had access to it when they were cutting that
movie.
HBO:
What happened to the undulating landscapes? (Most ground
seems pretty flat, except the stuff around the shoreline
in the second movie.) The E3 terrain seemed far more varied.
The cliff face, in particular, bothered a lot of people
- green paint on a quake-style hill. (Okay, Quake didn't
have any hills... but if it did, this is what they'd look
like. :) )
MS:
A:
All the Gamestock screenshots, movies, etc. are from ONE
mission, and that mission is not representative of the
full game in the same way that the Sahara Desert is not
representative of the entire planet Earth. There are other
missions and environments and landscapes you haven't seen
yet. Take heart.
B:
There's a LOT of detail that doesn't show in those films.
You'll see this for yourselves soon. Don't worry about
green paint just yet.
HBO:
The ign review talked about lots of plant life near the
shoreline... but the movie showed none of this. What's up
with that? (There seems to be very little plant life at
all, in fact - a green carpet painted over rock in most
places, a couple of trees outside the main structure in
the first movie.)
MS:
They saw a little more of the shoreline than was in the
movies. They got to play the build and see a little more
of that island.
HBO:
What were the specs of the machine which rendered all this
stuff? (That is, how close to the final Xbox specs was it,
and what screen was it output to?
MS:
According to Ed Fries, those boxes were running at 50%
of final Xbox horsepower. Everything was shown at 640x480.
HBO:
John Howard made some pretty frightening comments to the
effect that there might not be a multiplayer aspect to Halo
(unless Gamespot completely misquoted him) - How possible
is this, and what happened?
MS:
I think John was attempting to follow the long Bungie
tradition of not promising a whole lot when things aren't
100% definite.
There
are some important Xbox networking questions that don't
have definite answers yet. Until we get those answers,
we don't want to make promises about networking.
We're
still working on multiplayer (and I would amend John's
comments so they read "there are two people working
FULL-TIME on multiplayer"). We're just waiting for
some answers before we shoot our mouths off.
HBO:
Perspective: The movies show (and the reviews backed up)
a first-person on-the-ground mode, and a third-person in-vehicles
mode... but then the second movie showed third-person on
the ground. Is this player-controllable? And if so, at all
times? (That is, are there times when the perspective is
forced upon you?)
MS:
In the current build it's user-controllable, but I don't
know if that will remain. We'll probably force perspective
during cutscenes, but outside of that I really don't know
if the game will allow you to toggle between first and
third whenever you like.
HBO:
In 3rd person mode, there seems to be more than one camera
type - is this a dev thing, or will this be available to
the player?
MS:
Just a dev thing.
HBO:
The shadows in these movies and screens, when compared to
the shadows in the E3 trailer, seem lacking. You'd said
in December that this was being fixed. Is it just not there
yet?
MS:
Shadows aren't 100% yet. One of the changes we made when
we came to MS was we stopped scheduling things based on
what we want to show off at a trade show. We're no longer
in a position where our livelihood depends on us making
a big splash at E3 or whatever, so we schedule things
according to when they make sense. The bottom line is
that things will keep getting added and tweaked and refined
all the way up to the end of production.
HBO:
Someone complained that the reflection off the visor of
the marine was the same inside and out - is this person
on crack, or is there something to it?
MS:
It's been like that for a while, and it wouldn't surprise
me if we didn't fix it in time for Gamestock. It will
not be like that in the final game.
HBO:
There was mention made of Marty's new musical efforts in
last Friday's update... but the soundtrack of the second
movie was the standard Halo track. (Not that it's bad, or
anything...) Any chance we'll get to hear the new one soon?
MS:
In fact, yes. :-) And the new stuff is mixed in with the
old stuff. Think of it as an addition or extension rather
than a totally new piece.
HBO:
What's the wire diagram (hologram thingy) of the shaft doing
hanging in the middle of the room? :)
MS:
Apart from looking sexy, it contains clues as to the intended
function of the structure you are exploring. Those clues
are more apparent when the hologram is viewed in the context
of the story.
HBO:
Jason was quoted as saying that the PC version might contain
different multiplayer elements than the Xbox version. Does
this mean, for example, that the 'possibly no multiplayer'
comments from John were about Xbox internet multiplayer?
MS:
I think it's too early to speculate about how they'll
differ because we're still focused on getting the Xbox
version out the door. I think Jason was just acknowledging
the possibility.
Thanks,
Matt!
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