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Entrevues
du 13 mars 2001
Entrevue n0 2 avec Matt Soell pour Microsoft GAMESTOCK
2001:
HBO:
What is the significance of the various elements visible
in the HUD?
MS:
Watching the gameplay footage we released this week should
make it fairly clear what all of those represent. It's
not fully-functional yet, of course.
HBO:
Is the grenade-launcher on the AR gone for good?
MS:
Yes, largely because we're striving for a state of balance
among the weapons. There WILL be grenades, but you won't
fire them out of that gun.
HBO:
Can you still drive and shoot simultaneously (as in the
Gamestar video)?
MS:
Ever tried shooting and driving simultaneously? It's harder
than it looks. More importantly, the presence of a Marine
to man the chain gun makes it logical for you to leave
the shooting to him - especially if you're barreling the
jeep through a treacherous stretch.
HBO:
Is marine action still planned, or is the water for show
only?
MS:
It depends on whether we can make it fun. It's still under
active discussion, but we can't make any definite promises.
HBO:
Human driver with AI gunner has been shown - is the converse
possible (human gunner with AI driver)? How about human
and human?
MS:
The human driver/AI gunner combo seems to work best in
terms of having fun while you're playing, but it's not
out of the question.
HBO:
Jason Jones mentioned (to GSUK) that there would be automatic
weapons on many vehicles - will you be able to turn this
off?
MS:
Maybe, if there's a situation where it's important to
do so. The question is how likely that sort of situation
will be in the game.
Xbox
questions
HBO: If features are added after release, will the Xbox
version accept 'patches'?
MS:
I don't think we'll add any features to the Xbox release
after it ships.
HBO:
Will the Xbox version support mouse and keyboard? (Note:
question is not whether the xbox will ship with these items,
simply whether the Xbox version of Halo will have support
for them.)
MS:
The team is focused on making the gamepad work. Right
now there are no mice or keyboards for the Xbox, and it's
difficult to code support for hardware that only exists
so far as a theoretic possibility.
HBO:
The Gamestock games were running at 640x480. Was this a
limitation of the software, or the hardware?
MS:
It's a limitation of TV hardware; TVs can only display
at roughly that resolution - a little less, I think.
Artwork
questions
HBO: The Covenant elite have changed from purple to green.
Why?
MS:
According to Jaime, they're actually more blue.
HBO:
Are the vehicles, as we know them now, going to remain constant...
or will some of the previously seen ones be removed?
MS:
We will put in as many vehicles that look and work the
way we want them to. Everything in Halo will have a reason
to exist; we're not going to throw a zillion vehicles
into the game just for the thrill of putting "A ZILLION
VEHICLES!!!" in the box and ad copy. You won't operate
an atomic-powered canoe or hang glider unless it is cool,
fun and logical to do so in the context of the game.
HBO:
Any chance that the artwork for the grunts will be reworked?
MS:
Unlikely. It might be tweaked but not completely redone.
HBO:
Surfaces have become much cleaner than they've been in the
past. Will this change, or will (for example) the jeep always
look like it just came out of the car wash?
MS:
The current lack of decals and detail objects is confusing
you. Wait till we put them back in the game and see how
clean things look then.
Technical
questions
HBO: What was the average framerate of the game as played
by non-bungie folk at Gamestock?
MS:
For Gamestock we put in an artificial framerate cap at
30 FPS because we didn't want to demo with an FPS rate
that varied widely from moment to moment. That artificial
limit is actually well within the limits of the hardware,
as you might imagine.
HBO:
Animation seemed choppy in the footage we saw - was that
an artifact of the filming, or an engine issue?
MS:
I assume you're talking about the brief, poorly-compressed
footage of an old build, not the new stuff we showed at
Gamestock and released on the net earlier this week. Avoid
that. Look at the other movie.
HBO:
Both in the E3 trailer and in the current crop of screenshots,
there is evidence of location-specific damage. Is this just
wishful thinking, or is it really there?
MS:
The capability is there - we can tell what part of a body
got hit and display an appropriate animation, we can create
area-specific vulnerabilities - but we're not sure if
location-specific damage will make it in.
Media
questions
HBO: Are there plans for releasing more media in the near
future?
MS:
Yes.
HBO:
When will bungie.com be updated?
MS:
For us it will be in about 36 hours, but since we will
be traveling through time to accomplish this it will appear
to you that we updated bungie.com earlier this week.
HBO:
What are the chances that the weekly Halo update could contain
a new screenshot each week?
MS:
That's an interesting question. I started doing the weekly
Halo updates when we had very little to say or show off.
That period is over now, and I'll be doing different things
in terms of getting info to the fan sites - including
screenshots - so I'm not sure how much value there is
in doing a weekly Halo update for much longer. Comments?
Silly
Bonus question
HBO: How many pizzas do you estimate were ordered by the
Halo team during the crunch before Gamestock?
MS:
You have to remember that we're in Redmond now and pizza
means something entirely different out here. I think the
balance has shifted to Chinese food.
Thanks
again, Matt!
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